🎯 Hunt on your phone

Hunt on a phone isn't a compromise — it's arguably the native experience. Touch is immediate (no mouse between you and the block), sessions fit wherever you're standing, and the browser version means your storage-starved phone gains a game without losing 300 MB.

Built touch-first

Every interaction is a tap — no virtual joysticks, no tiny buttons pretending your thumb is a cursor. Hunt's test of target acquisition speed translates perfectly to a fingertip, and duels are platform-fair: matched opponents face the same rounds under the same conditions, thumb vs thumb. iPhone Safari, Android Chrome, and everything modern in between just work.

Pocket-sized sessions

A full duel runs 30–40 seconds — genuinely shorter than a bus stop, elevator wait or kettle boil. There's no app to background-refresh, no notifications begging you back, no login to expire. Add it to your home screen from the browser menu if you want an icon; skip it if you don't. For the best waiting-room rotations, see quick games for waiting rooms.

How to play Hunt

  1. Targets appear on screen, one at a time, in unpredictable spots.
  2. Tap each as fast as you can find and hit it — six in total.
  3. The clock runs from first target to last hit.
  4. Lower total time wins the round.

Play Hunt now

30-second duels, free in your browser. No download, no signup.

Play now — free

Frequently asked questions

Does Hunt work on iPhone and Android?

Both, in the browser each ships with — Safari or Chrome. No app store, no install, same game and leaderboards as desktop.

Is touch slower than a mouse?

Different, not slower — touch skips the hand-to-cursor translation entirely. Compare progress within one device; cross-device times differ by input latency, not skill.

How much battery and data does it use?

Trivial amounts — a session costs less data than a minute of video and less battery than your camera app spends thinking about opening.

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