Every game on blocks.pw
Fifteen ways to be fast: nine duel mini-games that appear shuffled in best-of-5 matches, and six solo modes with world leaderboards. Each has a full guide — rules, scoring, strategy, and pages for every situation from unblocked to with friends.
The duel mini-games
Duels deal five of these, best of 3-out-of-5 rounds, 30–40 seconds total:
⚡ Reflex
The purest reaction-time duel: wait for red to turn green, tap first, win the round. False starts lose instantly.
👊 Smash
A 3-second click-speed war: hammer the block as fast as physically possible. Highest tap count takes the round.
🧱 Stack
A moving block, one drop, and a base to hit: release at the perfect moment and out-align your opponent. Precision duel in its purest form.
🎯 Hunt
Six targets appear one after another — hit them all in the least time. A 10-second aim-trainer duel that punishes both misses and hesitation.
🧠 Memory
A sequence of blocks flashes once — repeat it perfectly and faster than your opponent. Working memory, under a timer, against a rival.
⏱️ Bullseye
A cursor sweeps across the target — tap to stop it as close to dead centre as you can. Closest to the bullseye wins the round.
⏳ Hold
Press, hold, release at exactly 3.000 seconds — no clock to watch. Closest internal stopwatch wins. Simple to learn, cruel to master.
🔢 Order
Six numbered blocks, scattered. Tap 1→6 in order in the least time. Visual scanning, route planning and clean execution in one burst.
👁️ Odd One Out
A grid of near-identical blocks hides one odd shade — spot and tap it before your opponent. Visual search at duel speed.
The solo modes
No opponent, one world leaderboard each — records persist until someone breaks them:
How a duel works
Two ways in: quick match pairs you with a real opponent and moves your ELO; a challenge link records your rounds and dares anyone you send it to. Both formats shuffle the mini-games above, so winning takes range — being a one-trick Smash monster only carries you so far.
Ratings feed the country leaderboards, and the skills feed the guides: reaction time for the Reflex crowd, click speed for the Smash crowd.