⏳ Hold
Hold for exactly 3 seconds. Simple. Cruel. Hold tests internal time estimation — free in your browser, no download, no signup. Hold appears as one of the nine mini-games in a blocks.pw duel: best of 5 rounds against a real opponent, 30–40 seconds total, in your browser.
How to play Hold
- Press and hold the block.
- Count three seconds in your head — there's no visible timer.
- Release when you believe exactly 3.000 s have passed.
- Closest to perfect wins the round; your actual time is revealed after release.
Rules and scoring
Deviation from 3.000 seconds, in milliseconds. No stimulus to react to, no target to hit — just your internal clock against your opponent's. It's the mini-game people assume is easiest and lose most reliably.
Stress warps time perception (adrenaline makes seconds feel longer), so duel pressure alone pushes most players to release early. Staying calm is a scoring strategy, not a vibe.
Strategy: how to win at Hold
- Use a metronome word — "one-mississippi" at a practised pace beats raw vibes by hundreds of milliseconds.
- Breathe out slowly during the hold; adrenaline compresses your time sense and makes you release early.
- Calibrate from feedback: released at 2.7 s? Your internal second is 10% fast. Correct exactly that much.
- Don't watch your opponent's block — their release will bait yours.
Where Hold fits
In a duel, Hold rounds arrive shuffled among the other mini-games — Reflex, Smash, Stack and the rest — so winning the match means being dangerous at more than one skill. Start a quick match against the world or send a challenge link to someone who deserves humbling.