⏳ Hold at school
Every class has an argument about who's fastest, and Hold is the 40-second experiment that ends it. Rounds fit inside a passing period, nothing installs, and the site runs on the most locked-down Chromebook in the trolley — during breaks, of course; your teacher and the network rules get the final word.
Fits the school day
A full duel is 30–40 seconds: shorter than the lunch line, shorter than waiting for the bell. There's no login to forget, no app the IT policy forbids, and closing the tab mid-round loses nothing. One challenge link shared to the class group becomes a bracket by end of day — everyone plays the same rounds, receipts stack up, champion crowned by data instead of volume.
The unexpectedly educational bit
Hold measures internal time estimation, which makes it a legitimate mini-experiment: reaction times vary by age (peak around 24 — teachers still have a chance), sleep, and practice. A class can chart averages, test the caffeine myth, or race the age-15 benchmark. Statistics has never been this competitive. Break-time formats live in games with classmates.
How to play Hold
- Press and hold the block.
- Count three seconds in your head — there's no visible timer.
- Release when you believe exactly 3.000 s have passed.
- Closest to perfect wins the round; your actual time is revealed after release.