⏳ Hold at work
Every office has a colleague who claims elite reflexes because they once caught a falling mug. Hold is the 40-second audit of that claim. It fits inside a coffee break with room to spare, installs nothing IT would frown at, and produces the one thing office arguments never have: numbers.
Engineered for the gaps in a workday
A duel runs 30–40 seconds — the length of a microwave lunch cycle or a "call is starting soon" screen. No install, no account, no notification spam afterwards: open tab, settle score, close tab, deniability intact. The challenge link is asynchronous, so your 10:15 coffee and their 15:40 slump can still be the same duel.
The office championship
Drop one link in the team chat and let the results accumulate — every reply is a colleague's internal time estimation on the record. Run it as a Friday ritual, a sprint-retro tiebreaker, or the official decider of who books the meeting rooms. Escalation paths: games with coworkers and 1v1 games to settle arguments. For the record, post-lunch reaction times are measurably worse — schedule your title defence accordingly.
How to play Hold
- Press and hold the block.
- Count three seconds in your head — there's no visible timer.
- Release when you believe exactly 3.000 s have passed.
- Closest to perfect wins the round; your actual time is revealed after release.