⏳ Hold in your browser
The browser is the most underrated game console ever shipped: it's already on every device you own, it updates itself, and it starts games in seconds. Hold was built for it — not ported to it — which is why a internal time estimation duel feels identical on a gaming PC and a mid-range phone.
One game, every device
Chrome, Safari, Firefox, Edge; Android, iPhone, Windows, Mac, Linux, Chromebook — same rounds, same scoring, same leaderboards. Start a duel on your laptop, answer a rematch from your phone in a queue. Nothing syncs because nothing needs to: the game lives at one URL and meets you wherever you open it.
Why browser-native suits Hold
A game about internal time estimation needs instant availability more than it needs a 4K install. The browser delivers exactly that trade: page-load in seconds, input latency low enough to measure milliseconds honestly, and a share model — plain links — that turns any chat thread into an arena. The heaviest thing about the whole site is your opponent's ego.
How to play Hold
- Press and hold the block.
- Count three seconds in your head — there's no visible timer.
- Release when you believe exactly 3.000 s have passed.
- Closest to perfect wins the round; your actual time is revealed after release.