👊 Smash
Most taps in 3 seconds wins. No elegance required. Smash tests raw click speed — free in your browser, no download, no signup. Smash appears as one of the nine mini-games in a blocks.pw duel: best of 5 rounds against a real opponent, 30–40 seconds total, in your browser.
How to play Smash
- A block appears and a 3-second timer starts.
- Tap (or click) the block as many times as you physically can.
- Every registered tap counts — the total shows live as you go.
- When the timer dies, the higher count wins the round.
Rules and scoring
Pure volume: taps in, points out. Three seconds is the sprint distance of clicking — long enough that technique matters, short enough that nobody fades. Most players land 15–25 taps; trained clickers exceed 35.
Divide your count by three and you have your CPS (clicks per second) — the number the whole click-test world argues about. The average person manages ~6 CPS; see where you land on the CPS verdict pages.
Strategy: how to win at Smash
- Click from the finger joint, not the wrist — small fast cycles beat big powerful ones.
- On phones, two alternating thumbs is legal and brutal (a touch-screen butterfly technique).
- Start tapping at the timer, not after confirming it started — the first 200 ms are free points people throw away.
- Stay loose. A tense forearm slows within two seconds; this is a sprint, not a bench press.
Where Smash fits
In a duel, Smash rounds arrive shuffled among the other mini-games — Reflex, Smash, Stack and the rest — so winning the match means being dangerous at more than one skill. Start a quick match against the world or send a challenge link to someone who deserves humbling.