🔢 Order

Tap 1 to 6, in order, faster than them. Order tests visual scanning + planning — free in your browser, no download, no signup. Order appears as one of the nine mini-games in a blocks.pw duel: best of 5 rounds against a real opponent, 30–40 seconds total, in your browser.

How to play Order

  1. Six blocks numbered 1–6 appear in scattered positions.
  2. Tap them in ascending order, as fast as possible.
  3. Wrong number = wasted time (the correct one still awaits).
  4. Lower total time wins the round.

Rules and scoring

Total time from first to last tap. The naive strategy — find 1, tap it, start searching for 2 — loses to players who scan the whole layout during the first half-second and run the route from a mental map.

It's a trail-making test at duel speed: the same task neuropsychologists use to measure visual attention and task switching, weaponised for bragging rights.

Strategy: how to win at Order

  • Spend the first 300 ms scanning, not tapping — locating 1, 2 and 3 up front pays the delay back double.
  • Move your eyes to the next number while your finger finishes the current tap; the pipeline is the speed.
  • Group spatially: "1 and 4 up top, 2 bottom-left" — anchors survive pressure better than six loose positions.
  • Never freeze hunting a missing number — restart a calm left-to-right sweep; panic scans revisit the same corners.

Where Order fits

In a duel, Order rounds arrive shuffled among the other mini-games — Reflex, Smash, Stack and the rest — so winning the match means being dangerous at more than one skill. Start a quick match against the world or send a challenge link to someone who deserves humbling.

Order for every situation

Play Order now

Free 30-second duels in your browser. No download, no signup.

Play now — free

Frequently asked questions

What's a fast Order time?

Under 700 ms per tap (≈4 s total) is quick; elite runs approach 500 ms per tap with pre-planned routes.

Does tapping a wrong number end the round?

No — it just burns time while the correct number waits. The punishment is milliseconds, which in a duel is punishment enough.

Is Order luck-based if the layout is random?

Both players get the same scatter to solve, so layouts are fair. Scanning skill decides who solves it faster.

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