🎯 Hunt — the quick game

Most "quick" games are twenty minutes pretending. Hunt means it: a round of target acquisition speed takes seconds, a complete best-of-5 duel takes 30–40, and there is no lobby, queue, tutorial or unskippable anything between you and the start. The whole competitive loop — challenge, contest, verdict, rematch — fits in a minute.

Where the seconds go (nowhere)

Tap quick match, get an opponent, play. The pace isn't shallow, either — best-of-5 across shuffled mini-games means a quick duel still measures several skills, and the ELO it moves is the same ELO the leaderboards respect. Short-form, full-stakes.

The micro-session catalogue

Quick games are situational tools: kettle boiling (one duel), bus arriving in three minutes (four duels), "be right there" from someone who won't be (a full ranked session). The context guides map them out — 30-second games, 1-minute games, 5-minute games — but the core loop is always the same fast: open, duel, verdict, close.

How to play Hunt

  1. Targets appear on screen, one at a time, in unpredictable spots.
  2. Tap each as fast as you can find and hit it — six in total.
  3. The clock runs from first target to last hit.
  4. Lower total time wins the round.

Play Hunt now

30-second duels, free in your browser. No download, no signup.

Play now — free

Frequently asked questions

How long is one Hunt session really?

A round takes seconds; a full best-of-5 duel takes 30–40. From tapping the link to seeing the verdict is comfortably under a minute.

Is there matchmaking waiting time?

Quick match pairs you in moments — there's no lobby to sit in, and challenge links skip even that.

Can something this quick be competitive?

The ELO system says yes: short duels, real ratings, country leaderboards. Brevity concentrates the pressure rather than diluting it.

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