🎯 Hunt — 2 player game
Two-player games used to mean one couch and two controllers. Hunt keeps the head-to-head soul and drops the furniture requirement: each player on their own device — same room or different continents — facing the identical challenge, with target acquisition speed deciding it.
Two devices, one duel
Player one opens blocks.pw/new, plays the best-of-5, and sends the link. Player two opens it anywhere and plays the same sequence. The score settles automatically — no console, no accounts, no "pass the phone". Sitting side by side works brilliantly too: create, play, hand over the link via one message, and trash-talk in person while they sweat.
Why same-challenge beats same-screen
Classic two-player games split one screen and one input device unevenly. Here both players get identical conditions — same Hunt rounds, own device, full screen — so the duel measures target acquisition speed and nothing else. It's the fairest version of two-player: no player-two controller with the sticky button.
How to play Hunt
- Targets appear on screen, one at a time, in unpredictable spots.
- Tap each as fast as you can find and hit it — six in total.
- The clock runs from first target to last hit.
- Lower total time wins the round.