⚡ Reflex — 2 player game
Two-player games used to mean one couch and two controllers. Reflex keeps the head-to-head soul and drops the furniture requirement: each player on their own device — same room or different continents — facing the identical challenge, with pure reaction time deciding it.
Two devices, one duel
Player one opens blocks.pw/new, plays the best-of-5, and sends the link. Player two opens it anywhere and plays the same sequence. The score settles automatically — no console, no accounts, no "pass the phone". Sitting side by side works brilliantly too: create, play, hand over the link via one message, and trash-talk in person while they sweat.
Why same-challenge beats same-screen
Classic two-player games split one screen and one input device unevenly. Here both players get identical conditions — same Reflex rounds, own device, full screen — so the duel measures pure reaction time and nothing else. It's the fairest version of two-player: no player-two controller with the sticky button.
How to play Reflex
- A block appears red. Both players wait — fingers hovering, nerves fraying.
- After a randomised delay it snaps to green. Tap immediately.
- Your time is measured in milliseconds from the colour change to your tap.
- Tap while it's still red and you forfeit the round — anticipation is the cardinal sin.