🏃 Sprint 100 — the quick game
Most "quick" games are twenty minutes pretending. Sprint 100 means it: a round of sustained tap speed takes seconds, a complete best-of-5 duel takes 30–40, and there is no lobby, queue, tutorial or unskippable anything between you and the start. The whole competitive loop — challenge, contest, verdict, rematch — fits in a minute.
Where the seconds go (nowhere)
Tap quick match, get an opponent, play. The pace isn't shallow, either — best-of-5 across shuffled mini-games means a quick duel still measures several skills, and the ELO it moves is the same ELO the leaderboards respect. Short-form, full-stakes.
The micro-session catalogue
Quick games are situational tools: kettle boiling (one duel), bus arriving in three minutes (four duels), "be right there" from someone who won't be (a full ranked session). The context guides map them out — 30-second games, 1-minute games, 5-minute games — but the core loop is always the same fast: open, duel, verdict, close.
How to play Sprint 100
- Hit start — the clock runs from your first tap.
- Tap the block as fast as you can, 100 times.
- The timer stops on tap #100.
- Your time goes to the world leaderboard — beat it or be beaten.