🗼 Tower — 2 player game

Two-player games used to mean one couch and two controllers. Tower keeps the head-to-head soul and drops the furniture requirement: each player on their own device — same room or different continents — facing the identical challenge, with precision consistency deciding it.

Two devices, one duel

Player one opens blocks.pw/new, plays the best-of-5, and sends the link. Player two opens it anywhere and plays the same sequence. The score settles automatically — no console, no accounts, no "pass the phone". Sitting side by side works brilliantly too: create, play, hand over the link via one message, and trash-talk in person while they sweat.

Why same-challenge beats same-screen

Classic two-player games split one screen and one input device unevenly. Here both players get identical conditions — same Tower rounds, own device, full screen — so the duel measures precision consistency and nothing else. It's the fairest version of two-player: no player-two controller with the sticky button.

How to play Tower

  1. A block slides across the screen above your tower.
  2. Tap to drop it on the stack.
  3. The overhang gets sliced off — misaligned drops shrink your platform.
  4. Keep stacking until the block's too small to land. Height is your score.

Play Tower now

Free solo mode with a world leaderboard. No download, no signup.

Play now — free

Frequently asked questions

Can two people play on one phone?

The duel format uses one device per player facing identical rounds — fairer than shared-screen. In the same room, just pass the challenge link between phones.

Does 2-player mode cost anything?

Nothing — duels, links and rematches are all free, no accounts required on either side.

Can we play from different countries?

Yes — the link works across any distance, and the asynchronous format shrugs at time zones.

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