🗼 Tower — 2 player game
Two-player games used to mean one couch and two controllers. Tower keeps the head-to-head soul and drops the furniture requirement: each player on their own device — same room or different continents — facing the identical challenge, with precision consistency deciding it.
Two devices, one duel
Player one opens blocks.pw/new, plays the best-of-5, and sends the link. Player two opens it anywhere and plays the same sequence. The score settles automatically — no console, no accounts, no "pass the phone". Sitting side by side works brilliantly too: create, play, hand over the link via one message, and trash-talk in person while they sweat.
Why same-challenge beats same-screen
Classic two-player games split one screen and one input device unevenly. Here both players get identical conditions — same Tower rounds, own device, full screen — so the duel measures precision consistency and nothing else. It's the fairest version of two-player: no player-two controller with the sticky button.
How to play Tower
- A block slides across the screen above your tower.
- Tap to drop it on the stack.
- The overhang gets sliced off — misaligned drops shrink your platform.
- Keep stacking until the block's too small to land. Height is your score.