What's the average CPS?

The baseline
≈ 6.2 CPS (5-second test)

Most people land between 6 and 7 clicks per second on the standard 5-second test with regular clicking. Everything else — duration, technique, hardware — moves the number from there.

The most-quoted figure: on a 5-second click test, the average untrained person manages about 6.2 CPS — roughly 31 clicks. It's a number with fine print, though, because CPS depends on the window you measure and the technique you allow.

Average by duration

Click rate decays as windows grow. Modelled from the 5-second baseline: ~7.6 CPS for a 1-second burst, ~5.7 over 10 seconds (the Kohi window), ~4.9 over 30, and ~4.5 over a full minute. Each duration has its own page with full score bands — start at the 5-second test.

Average by technique

Regular clicking: 6–9 CPS. Jitter: 10–14. Butterfly: 15–25. Drag: 25+ in bursts. When someone quotes a scary CPS, the first question is always "which technique?" — the second is "which duration?"

Hardware skews everything: mice with heavy debounce eat fast clicks, old touchscreens smear taps together. Same fingers, different devices, 3+ CPS of difference.

Where do you land?

Test under pressure — it's more honest than a lonely counter. A Smash duel on blocks.pw is 3 seconds of clicking against a real person. Then get your verdict: is 6 CPS good?, is 9 CPS good?, or up the ladder from there.

Put a number on it

Smash mode: 3 seconds of clicks against a real opponent. Free, no download.

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Frequently asked questions

What is a good CPS for a normal person?

Above 7 CPS on a 5-second test beats the average with regular clicking. 9+ is genuinely quick without special techniques.

Is CPS different on mobile?

Tapping typically runs slightly slower than mouse clicking, and older touchscreens drop rapid taps. Compare mobile scores with mobile scores.

Does CPS correlate with reaction time?

Barely — they're different abilities. CPS is motor endurance and technique; reaction time is stimulus-to-response speed. blocks.pw duels test both across different mini-games.

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