6-second click test: what counts as good?

6-second window
Average ≈ 6.1 CPS (37 clicks)

Clicks per second falls as the window grows — burst speed fades into endurance. For 6 seconds, 7.9+ CPS is a good score and 10.1+ CPS is excellent.

6 seconds is the classic sprint window (the famous Kohi test uses 10). Long enough that a lucky first flurry doesn't decide it, short enough that fatigue barely bites. Most published averages refer to this range.

Score bands for 6 seconds

BandRateTotal clicks
Average6.1 CPS≈ 37
Good7.9 CPS≈ 47
Excellent10.1 CPS≈ 61

Why the duration changes everything

Modelling sustained clicking as a decay curve calibrated to the 5-second average of 6.2 CPS: a clicker who bursts 7.6 CPS for one second holds only ~4.9 CPS across 30 seconds and ~4.2 CPS across 100. Comparing scores across different durations is meaningless — always quote the window with the number.

Strategy for the 6-second window

Open at ~90% of your burst rate rather than 100% — the players who redline the first two seconds pay for it in the last three. Keep the wrist anchored and the motion in the finger joint. Breathe; people genuinely forget.

Compare your rate against the verdict pages — say is 8 CPS good? — or see how the pros inflate their numbers with butterfly and drag clicking.

Skip the solo test — duel it

Smash mode is a click test with a real opponent and a scoreboard.

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Frequently asked questions

How many clicks should I get in 6 seconds?

Around 37 clicks is average, 47+ is good, and 61+ is excellent for a 6-second window with regular clicking.

Why is my 6-second CPS lower than my 1-second CPS?

Fatigue. Click rate decays as the window grows — everyone's does. A ~7.6 CPS burst typically becomes ~5.7 CPS over 10 seconds and ~4.5 over a minute.

Which duration is the "real" click test?

There's no official one, but 5 and 10 seconds are the most quoted (the Kohi test popularised 10). What matters is comparing scores only within the same duration.

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